Medieval Moves: Deadmund’s Quest (PS3)

January 28, 2012 4 Min Read

Disc Scores

VIDEO 4.0 / 5
AUDIO 3.5 / 5
OVERALL 4.0 / 5

Review by: Fusion3600

Plot: What’s it about?

While a lot of motion control games tend to be mini-game collections, Medieval Moves: Deadmund’s Quest bucks the trend and promises a story driven, action packed adventure. You control Deadmund, a prince who was turned into a cursed skeleton, on a quest to reclaim his kingdom’s great treasure. If he can defeat the evil Morgrimm and return the kingdom’s magical treasure, then he and his kingdom will saved from the curse. You’re tasked to battle all sorts of evil minions, using your sword, bow, and throwing stars. That’s right, you wield ninja stars. The weapons keep you in the fight regardless of the situation, with the sword for melee, bow for accurate long distance combat, and the throwing stars for medium range barrages. You’re able to collect upgrades for your weapons as well, so as you progress you’ll become stronger. Each level also has collectibles to hunt down and when the combat calms down, you’ll need to solve some puzzles within the stages as well.

This kind of game is reliant on the motion control performance, since you need to know when you swing your blade, it will make contact with your foe. The Move performs like a champion in Medieval Moves, with great responsiveness and no problems telling your gestures apart. So when you pull back your bow, you can rest assured the game knows what you want. This is crucial since combat is the main element and you use those gestures often. The game is a lot of fun too, with fun battles that make you call upon your entire arsenal to overcome the odds. The movement of Deadmund is controlled by the games, which lets you focus on your combat moves and defending yourself. The story is sure to please younger players, with a good sense of humor and fun visuals that keep you interested throughout. Outside of the story mode, you can engage your friends and family in challenges for both cooperative and competitive scenarios. The Move needed another great games that wasn’t about mini-games, so Medieval Moves is a most welcome addition. I had a great time with Medieval Moves and it deserves a high recommendation.

Video: How does it look?

The game has terrific looking visuals, with a cartoon/comic book type vibe. The character designs are a lot of fun to watch, even as you’re mowing them down. The visuals have a slight dark pitch, but this is an E game, so there is always a wacky tone and things never get too dark. While some Move enabled games have a generic visual design, Medieval Moves looks great, especially in the cut scenes.

Audio: How does it sound?

I found the sound design to be quite effective. It maintains the game’s kind of eerie mood, but presents in a way that ensures the tone is never too dark. The music is fun and suits the game experience, while sound effects have a comic book type presence, which is quite cool. The voice work is probably the best audio element, as younger players should really enjoy the dialogue in Medieval Moves. So a brisk, just a little bit scary sound design that fits the game well.

Supplements: What are the extras?

N/A