Mercury Hg (XBLA)

January 28, 2012 4 Min Read

Review by: Fusion3600

Plot: What’s it about?

A series that found success both the Wii and PSP, Mercury Hg has now arrived on the Live Arcade. In Mercury Hg, you are tasked to guide a metallic blob through a series of levels, with all manner of obstacle in your path. The obvious comparison is Marble Madness, but in this game, you control the environment, not the object. The mechanics in Mercury Hg also demand much more of you than simple terrain navigation. The roadblocks aren’t just tricky turns, you’ll need to traverse through some mind bending puzzles that will more than test your skills. You can also split your blob into two segments, which comes in quite handy, though doing so can be a challenge. If your blob rolls off the ledges or loses too much density, your game will come to an end. So you’ll need a sharp mind and quick reflexes to conquer Mercury Hg.

The game offers 60 levels to explore, but you will want to revisit each stage even after you’ve completed them. This is because you can guide your blob to pick up special icons, which add to your score. This is important because if you want to climb those leaderboards, every advantage is worth seeking out. I love the leaderboards in Mercury Hg, as you’ll push yourself to squeeze every last possible trick from the levels, which is a lot of fun. And getting the edge over a friend by a fraction is always fun, especially in such a skill based arena. I will say that Mercury Hg is not a punishing experience, so it is not as brutal as some puzzle games, but there is ample challenge to be found. Even if you’re able to finish the levels, you’ll have to fine tune your performance if you want those icons and a respectable leaderboard position. I have had a lot of fun with Mercury Hg and for anyone who enjoys puzzle games, it is well recommended.

Video: How does it look?

The visuals here are simple, but effective. An old school texture really adds to the game’s flair, since it seem at home with classic puzzle games. The animation looks good, the level of detail is solid, and all the visual information you need is presented in clear, sharp fashion. Not much else we could ask for, so Mercury Hg’s visuals earn a solid mark.

Audio: How does it sound?

The sound design is much like the visuals, with a nice old school approach. The sound effects are basic, but are still fun and none of the elements ever annoy. Just a simple, elegant sound design that enhances the experience. I was never distracted by the audio, which means it was doing its job well. You can also enable custom soundtracks, so you can explore the levels while enjoying your personal musical selections.

Supplements: What are the extras?


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