White Knight Chronicles II (PS3)

January 28, 2012 5 Min Read

Review by: Fusion3600

Plot: What’s it about?

The release of White Knight Chronicles II also includes the full, remastered original White Knight Chronicles, so when you first start your game, you have a choice to make. You can choose to begin with the first game and level up from scratch, or kick off from the start of the second game at level 45. So if you never played the original, this is a great chance to experience the entire saga, but you can also skip right to the sequel, if you so choose. WKC II features an overhauled combat system which seems to work better than before, with a focus on real time strategic decisions. You move around as you wish, but use a command system to deliver attacks. I enjoyed this method, but it does take some time to adjust to, for sure. But the battles are more kinetic this time around and I think more fun, so the new combat approach is a success.

As before, you have to travel around doing quests and clashing with enemies, gaining experience in the process. WKC II does involve a good amount of grinding for experience, items, and such. So if you like to invest time in your character, you will have plenty to do in this case. But if you dislike having to slowly build up your strength and searching for items, then the 100+ hours to explore here might not be your cup of tea. The single player aspect of WKC II is expansive, with a lot of content to explore and when you add in the original game, that content grows even larger. But you can also take your adventures on-line, to battle alongside up to five other brave warriors. In addition to quests and boss battles in this mode, you can build up your own town and populate it to be your own personal hub. The co-op aspect is well implemented and with a group of friends, you can add countless hours to your fun with this mode. The town building element is also a lot of fun and while it requires some time to get going, it is worth the investment and adds to the experience.

While WKC II fixes some of the problems from the original, some of the issues remain. The game is solid, but doesn’t do much to stand out from the crowd. So you’ll have fun and feel at home in the game’s world, but it doesn’t have that special spark that makes the experience stick with you. The other issue is how your character is integrated into the story, as you almost feel like an outsider at times. This is hard to explain to someone who hasn’t played, but a better job could have been done to develop your role in the overall storytelling. Even with these concerns, WKC II is a large scale RPG that offers fun combat, tons of content to explore, and some truly kick ass moments. As if WKC II wasn’t enough to entice a purchase, bundling the remastered original makes this a must have release for RPG fans.

Video: How does it look?

The visuals here are excellent, some of the most impressive graphics around. The depth of field is remarkable, as even distant sights seem to show off great detail. I noticed no slowdown when I took the game on-line, even with a full crew engaged in battle, so that is great news. In short, this is one of the best looking console games you’ll find.

Audio: How does it sound?

I found the game’s sound design to be rock solid, but unremarkable. The music sounds passable and is never a distraction, while the combat audio presence is decent. I was just never taken by the audio here, it was always fine, but never jumped out at me as memorable. Still, the sound design is solid, so I am not complaining that much.

Supplements: What are the extras?

N/A

Disc Scores

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